

Note : Animations will be exported into the folder Export.Noesis script for this format : NUX Script NUX: Exports the animation in custom binary format (.nux), intended to be loaded by Noesis.Or none of the animations in that file are supported (less likely). You have selected a wrong animation file, meaning the animations doesn't match with the model loaded (most likely reason). Note : If you are not seeing any animations being played after selecting the PAK file, there may be two reasons.You can cycle through animations using left/right arrow keys.Animation (PAK/STM):Loads animations inside the selected PAK or STM files.Only diffuse texture as this is just for preview purposes. Textures will be applied automatically if they are in the same folder.This is the exported model that you get from TLOUViewer. NUX: Loads models in selected NUX file.Don't bother reporting broken animations. Note : Models will be exported into the folder Export.Īnimation support works much better than before, but it still has problems that I am aware of.Like with the tool, the textures need to be in the same folder as NUX, for Noesis to load them.Models will the grouped by their original PAK file.NUX: Exports the model in custom binary format (.nux), intended to be loaded by Noesis.Everything will stay until you clear the scene. If not, another file selection will appear for choosing the skeleton PAK file. If the skeleton is found inside the pak file it will be loaded.For exporting textures use TLOU Texture Editor

PAK: Loads models (skinned) in selected PAK file.It has material support like the map tool, and also lot of bug fixes. I am releasing a new version of the model tool. Animation support is not perfect but improved a lot. It has great model support now, including automatic texture mapping and map tool. A set of tools for loading and exporting models/animations from The Last of Us Remastered.
